Trickster folk adore mischief and troublemaking, and are quite talented at it. Sometimes, they’re harmless pranks played for amusement. Other times, they’re cruel, and even dangerous. Trickster folk are usually harmless or at least tolerable, but if attacked, things can spiral quickly out of control.
- Spell-Like Abilities: Trickster folk can use the following spell-like abilities at will: Prestidigitation, Vanish (self only)
- Touch of Mischief: Trickster folk can break things with just a touch. Trickster folk can touch a medium or smaller object as a standard action to break it, as with the Break Spell, but the DC is (10 + ½ level + charisma modifier).
- Tricky Fingers: Trickster Folk gain a +2 bonus to Disable Device and Escape Artist checks, and Escape Artist is always a class skill for them.
Goblins are european tricksters. Standing about 18 inches, the goblins are gray-skinned little folk who drape themselves in rags and clothes stolen from children. They play all sorts of tricks and pranks on the humans they come across, enjoying nothing more than the sight of a giant being outwitted. They often travel in family groups, stealing or gathering food wherever they can get it. Some humans find the goblins’ pranks tiresome and infuriating, while others quite enjoy them. When attacked, the pranks can quickly scale from ‘annoying’ to ‘painful’ and even up to ‘dangerous’ if attacks persist.
Gremlins are another breed of European tricksters, an offshoot of goblins, with slightly lankier frames and lighter grey skin. Gremlins enjoy breaking things. And they do. The more complicated, advanced, or sturdy, the more fun they have destroying it. They adore clockworks and mechanical devices in particular. They are much less common than goblins, if only because they have a tendency to stick around somewhere nearby to watch the device fail when one attempts to use it, which is very rarely a good survival strategy.
Mannegishi are strange-looking new world little folk. They are about a foot and a half tall, with large heads and eyes, slender limbs, and six slender fingers or toes on each limb. They make villages in the reeds on river shores, and will fish from the rocks rising from the river for their meals. When humans come too close to their fishing spots or their homes, they may lash out, cracking or capsizing canoes, or sending them spinning in the current, which can be very dangerous if there are rapids nearby.